Contact

Tell us what we missed

Three kinds of message reach us most often: a game you think deserves a place in the queue, a factual correction to something we published, and a question about whether a specific game will work for a specific player. All three are welcome, and all three are read by a person.

Response times
Reader questions: usually within three working days.
Corrections: same day where we can verify them.
Pitches for the queue: reviewed together on the last Thursday of each month.

Write to the desk

Every field matters — the more specific your message, the more useful our reply. If you are suggesting a game, tell us what it does that nothing else does.

This form is handled entirely in your browser for demonstration; nothing is transmitted to a third party and no payment or account is ever requested.

What makes a good suggestion

Be specific about the mechanic

“It has a brilliant inventory that changes how you plan a route” gets further than “it is really good”.

Tell us who it is for

Naming the reader you think we would help is the single most persuasive thing you can include.

Older games welcome

Roughly a quarter of our queue is games more than three years old. Age is not a disqualification here.

Corrections need a source

Point us at the moment in the game, patch notes or documentation and we can verify it the same day.

Illustrated village scene from a small studio game
Postal address
Daxureli editorial desk
Studio 4, Hoxton Works
128 Hoxton Street, London N1 6SH
United Kingdom

Prefer to just read?

The Friday digest is the only thing we send. It contains the week's review, one older game revisited, and a plain list of the corrections we made. You can leave at any time using the link in every email.

Reading Room digest

Friday mornings. No partner mail, no tracking pixels.